Mordheim Campaign Manager

About

Mordheim Campaign Manager

A free, mobile-first tracker for Mordheim warbands and campaigns — a guided post-battle sequence (injuries, experience, advances, income and upkeep, rolled or chosen), shared campaign standings, a trading post, an offline rules reference and a printable roster sheet. It runs in the browser, installs to your phone, and works at the table. An unofficial, fan-made tool, not associated with Games Workshop.

Changelog

Every notable change, newest first.

Every Scenario, Not Just the Rulebook Nine

The scenario pickers now list all 101 scenarios from the Mordheim rulebook, Town Cryer, Fanatic and Archive Pestilen, grouped by source. You can filter them by setting, player count and source, or tick “only scenarios that fit this game”, and the app remembers your filter next time. The battlefield generator draws a board for every one of them. Scenarios outside the rulebook get a generic layout based on their type (attacker and defender, cross the board, a corner each for multiplayer, and so on), with the matching wyrdstone and treasure counters, and a clear note to check the full rules for the real setup. “Suggest a scenario” skips anything that doesn't fit your game: no multiplayer scenarios for a one-on-one, and no Witch Hunter scenarios unless someone's bringing Witch Hunters. In the Rules Reference, the Scenarios chapter has the same filters and is grouped by source. Every scenario there now names its author, links to its full rules on mordheimer.net, and has a button to draw a board for it.

See When You Play

Your Account screen has a new “Your activity” card: a calendar of the days you used the app over the last six months — battles reported, roster edits, campaigns joined, RSVPs, comments and the days you logged in. Switch between a heatmap for the big picture and a month view to tap through day by day. Only you (and the app admin) can see it, and it shows counts, never what's inside your warbands.

No More Black Screen After an Update

A link tapped shortly after the app updated behind the scenes could land on a blank black page instead of the screen you asked for — reloading always fixed it, but you shouldn't have had to. The app now notices that specific failure and recovers on its own, invisibly; you'll only ever see a message if it happens twice in a row, with a button to reload.

Every Warband's Rules in One Place

Each warband type now has its own rules reference screen — stat lines, background, special rules, who it can recruit, skill access, and the full equipment list, all on one scrolling page with a jump menu to skip straight to a section. Reach it from the warband list's rules link, or start a new warband already knowing exactly what you're building.

Deleting a Warband Works Properly Now

Deleting a warband was failing for some players with a vague “connection to Supabase failed” message, even when nothing was wrong with their connection. The delete now runs as a single trusted step on the server, and if something genuinely does go wrong you'll get a plain-language reason instead of a generic connection error.

See How a Campaign's Warbands Stack Up

A campaign's Standings tab now charts every entered warband's rating over time on one graph, not just your own — hover, or tap and drag on a phone, to see exactly where each warband stood on any given date. A single warband's own page keeps its simple line chart; this one's for comparing the whole field at a glance.

Hired Sword Ratings, Corrected

Hired Swords were counting toward your warband's rating the same way ordinary models do (5 points, or 20 for a large creature, plus Experience) — but the rulebook gives each one its own flat bonus instead. Pit Fighters, Ogre Bodyguards, Warlocks and the rest now add the right amount to your warband's rating.

No More Duplicate Campaign Names

Starting or renaming a campaign now checks the name as you type and stops you before you end up with two campaigns of the same name under your account, with a clear message if it's already taken.

Battlefield Generator (Beta)

A new Map tab suggests a board for any scenario and table size — 2', 3' or 4' on each side — drawn as an old cartographer's map, with the scenario's deployment zones shaded and any wyrdstone or objective counters marked. Re-roll until you like it, then move the pieces to fit what's on your table. Signed in, it lays the board out from your own terrain library; signed out, it uses generic terrain, and works at the table without an account like the dice roller and the rules. It's in beta — the terrain suggestion is the app's own, not a prescribed table, and fords and bridges where a river meets a road are still to come.

Your Battle Survives a Refresh

Refresh the app mid-game — or come back to a phone that quietly reloaded the tab — and your in-progress battle is saved now and offered for restore, instead of vanishing. The during-battle screen also tracks two things it used to leave to your memory: tap +1 on a hero each time they take an enemy out of action, which pre-fills their Experience afterwards; and count the wyrdstone shards models are carrying in scenarios that use them, which pre-fill 'wyrdstone found' at the end. A carrier taken out of action drops its shards for you to hand to whoever grabbed them or mark lost. Everything still commits only when you finish the post-battle sequence.

Awards That Stick

Your warbands now keep the awards they earn. Every roster has an Awards & honours section showing the honours a leader has granted it and — once a campaign concludes — the automatic awards it won, badges and all (Most Battles, Bloodiest, Slayer, and the rest), each stamped with the campaign it came from. Concluding a campaign freezes those awards permanently onto the winning warbands; reopen it and they clear again, in case the season isn't really over.

Never Miss a Game Night

The app can now reach you between sessions. Turn on notifications in Settings and this device gets a reminder the day before any campaign game night you've said you're going to — and a heads-up when a campaign-mate logs a battle, so the standings never move behind your back. It's opt-in and per device; on iPhone or iPad, add the app to your Home Screen first for notifications to work. The in-app next-game-night banner is still there for everyone.

Comment on Shared Warbands

Every warband in the public gallery now has a comments section. Signed in, you can leave a note on anyone's roster — a word on a nice conversion, a question about a loadout — and delete your own. Comments are for signed-in players (the gallery stays open to everyone for the rosters themselves), and anything out of line can be reported with a tap for review.

Hand Out Honours

Campaign leaders can now grant awards to warbands by hand — Best Painted, MVP, the bloodiest night's title, whatever your group hands out at the table. They live in a new Honours card on the campaign Standings tab, beside the automatic badges: pick a warband, name the award, add a note if you like. Every member sees them, and a grant shows up in the campaign's recent activity. Only the leader can grant or remove them.

Dice That Tumble

The dice roller now rolls. Tap Roll and one die per die rolled tumbles across the result — faces cycling for a moment before landing — so a handful of dice reads as a handful, not a bare total, and the running total counts along as they settle. It honours your reduced-motion setting: with that on, the dice land straight on the result without the tumble.

See What's Changed

When the app updates, you'll now get a short “What's new” note on your next visit, listing what's changed since you were last here. Dismiss it and it's gone until the next update — and the full history is always a tap away under About › Changelog.

Edit Skills, Spells & Advances by Hand

Copying a roster from paper is easier to correct now. You can add and remove a model's skills by hand — not only through the advance flow — and remove spells and advance-log entries too, each behind a quick inline confirm you can undo by re-adding. Removing an advance is a pure record fix: it never touches the statline, with an option to also drop the skill or spell it granted. And if a weapon was only legal because of a Weapons Training or Expert skill, removing that skill flags the weapon on the roster rather than silently leaving an illegal loadout.

End-of-Campaign Recap

Every campaign can now wrap up. The leader can conclude a campaign — its standings become a final recap, with a banner marking when it ended (and it can be reopened later). Anyone can then render the season to a shareable image: the champion, the final standings and the campaign's honours, drawn onto a clean card ready for Discord. A concluded campaign's standings don't change, so nothing is lost.

Campaign House Rules

Groups play Mordheim their own way, so a campaign now carries a set of optional-rule toggles — Hired Swords, the underdog bonus, serious injuries for Henchmen, ransom for captured heroes, multiplayer scenarios, open rosters. The leader sets them; everyone in the campaign sees the same list, as the shared record of what you've all agreed to play. Anything left untouched uses the rulebook default.

Rout Tests at the Table

The during-battle screen already tracked who was out of action; now it does the arithmetic. It shows how many of your warband are down against the 25% rout threshold, tells you the moment a Rout test is required, and rolls the 2D6 for you against your leader's Leadership — logging the result into the event log like the injury rolls.

Pre-Battle Setup — Pairings & Scenario Briefing

Setting up a game is less flipping through the book. When you pick an opponent, the app suggests balanced pairings by warband rating and flags the underdog before you commit. And once a scenario is chosen — rolled or picked — its full briefing appears inline: deployment, special rules, victory conditions and the experience it awards, with the scenario's map where the rulebook prints one.

Quick-Build a Starter Warband

Starting a new warband no longer means a blank roster and twenty taps. A quick-build option fills a legal starter for you — the leader plus an affordable spread of fighters within your starting gold and every recruitment limit — which you can then rename, re-equip and adjust however you like. A first warband is now one tap to the table.

Shared Custom Warbands

Custom warband types are now readable by everyone who needs them. Enter a warband built on one of your custom types into a campaign, or share its public link, and your campaign-mates — and anyone following the link, even signed out — now see its full roster with the right type name and unit rules, instead of a blank. Your custom types are still yours alone to edit; they're simply readable now, the same as any public warband.

Custom Warbands

Bring your homebrew to the table. You can now clone any warband as a custom type, rename it and its units, and reassign its limits — starting gold, warband size, and how many of each fighter you may recruit — then build warbands from it like any other. The stat lines and prices stay the ones the rulebook printed, merely reassigned, so nothing is invented. Your custom types sync to your account and appear in the New Warband list under "Your custom types"; manage them from New Warband → Manage custom types.

Campaign Activity Feed

A campaign is more than a set of tabs. The Log tab now opens with Recent activity — one timeline merging battles, log entries, scheduled game nights, the pinned announcement and territory claims, newest first — so you can catch up on everything that has happened since you last looked without hunting through the other tabs.

Shareable Warband Cards

Show off your warband. A new Share card button on the roster renders a clean image of it — name, type, rating, full roster and treasury — ready to drop into Discord or a group chat. On a phone it opens the share sheet directly; everywhere else it downloads a PNG.

Head-to-Head Match Logs

Rivalries go deeper. Each opponent on your Rivalries card now expands to the full head-to-head — every game against them with its date, scenario and result, plus the total wyrdstone you found across the rivalry. The running win/loss/draw record is still there at a glance.

Table Tools: Injury Rolls, Warband Check & Loadouts

Three things to make game night smoother. The during-battle screen gains an Injury rolls panel — the D6 wound result and the D66 serious-injury table, each logged straight into the event log. Every roster now carries a Warband check that flags anything off — over the size limit, too many of a unit, an advance waiting to be spent, upkeep due next battle — and lists each fighter's weapons, skills and special rules right on their card. Weapon cost and rarity are hidden where they only add noise, such as the during-battle reference.

Awards & Rivalries

The campaign's Standings tab gains two flourishes drawn straight from the battle log. Campaign awards hand out titles as the campaign runs — Wyrdstone Baron for the most shards found, On a Roll for the longest win streak, Old Campaigner for the most battles, and Top Dogs for the highest rating — each a snapshot of where things stand, not a locked-in prize. And a Rivalries card tallies your warband's head-to-head record against everyone it has faced: wins, losses and draws per opponent, so you can see who has your number and who you own.

Nicknames, Kit History & the Rising Line

Warriors feel a little more lived-in. Every hero and hired sword can carry a nickname — "One-Eye", "the Lucky" — shown in brackets after their name on the roster, the shared roster and the printed sheet. A dead hero can be given last words in the post-battle wizard, which are written into the battle log so they aren't forgotten. Each model now keeps an equipment history under its gear — what was bought, assigned or sold, and when — filling in from here forward. And a warband's rating over time appears as a small chart on its roster, once it has changed at least once. The dice roller is also now tucked into the during-battle screen, folded away until you need it.

Dice, Compare & Afford

Three small tools for the table. A dice roller lives at the top of the Rules tab — D3, D6, D66, 2D6 or D100, with a count and a modifier, for a house rule or any moment the app doesn't roll for you. A compare screen, reached from your warband list once you have two, puts two warbands' profiles side by side with their ratings and model counts. And the trading post gains an "only what I can afford" tickbox that hides anything your gold won't cover — rare items by their cheapest possible price, since the real one isn't known until you roll.

Deleted Warbands Are Now Really Deleted

Deleting a warband has always kept it hidden rather than destroying it, so a mistake could be reversed on request. What was missing was the other half: after 30 days it is now permanently removed, along with its photo. If you delete something by accident you still have a month to ask for it back — after that it really is gone.

Warband Photos

Add a photo of your warband from its roster screen — the painted group shot, which is half the reason anyone builds one. It shows at the top of the roster and as a thumbnail in your warband list, and you can replace or remove it whenever you like. Photos are shrunk on your phone before they upload, so a 5 MB camera shot becomes a few kilobytes and does not eat your data at the game store. If your iPhone hands over a HEIC file the app cannot read, it will tell you which camera setting to change instead of quietly failing. Photos are only visible to players with an account, even on a warband you have made public.

More Than One Leader

A campaign can now have as many leaders as you like. If the person who set it up stops turning up, nobody else could rename it, hand out a new join code, schedule a game night or close it down — and there was no way to take over. On the Players tab a leader can now Make co-leader, which promotes someone while you stay a leader too, or Hand over, which passes the campaign to them and drops you back to a player. There is also Step down as leader, separate from leaving the campaign, so you can give up running it without giving up your seat. Any leader can take the role back off any other leader, and the app will not let the last one go while there are still players in the campaign.

Print Your Roster

Every warband now has a Print roster sheet button, laid out after the original Mordheim roster sheet: the same sections in the same order, and its field names, so if you have ever filled one in by hand you already know where to look. The Experience track is the real one — 90 boxes for a Hero, 14 for a Henchman, with the thick-bordered advance boxes in the right places — and because the app already knows your totals, the boxes come pre-ticked. Dead, captured and departed warriors are left off, since the sheet is what you carry to a game. It prints black on white to save your ink, and the screen shows you exactly what will come out. Choose Save as PDF in the print dialog if you would rather keep a copy than print one.

Statlines On The Roster

Roster rows used to show a name and an Experience total, so checking a warrior's Toughness while deploying meant opening him. Every row now carries his full profile, in the same table used everywhere else in the app. On a laptop it takes the roomier spacing of the printed book instead of staying squeezed to phone size.

Safer Deletions

A campaign leader could delete a campaign at any moment, taking everyone else's battle log, standings and game nights with it. That now waits until you are the last one in it, and the screen tells you why rather than hiding the button. Deleting a warband that is entered in a campaign asks you to tick that you know it will drop out of that campaign's standings, as well as typing its name. And a mistyped battle result is no longer permanent — a leader can remove a single entry from the campaign log.

Game Nights

Campaigns can schedule game nights: a date and time, where you are playing, and any notes. They have their own screen, a month calendar for working out whether a weekend is free, and a detail page for each one. Anyone in the campaign can see what is coming up; the leader adds and edits.

Six New Warbands

Black Orcs, Amazons (Mordheim), Amazons (Lustria), Lizardmen, the Gunnery School of Nuln and the Battle Monks of Cathay all join the roster, bringing the total to 22. Each comes with its full hero and henchmen list, equipment lists, special rules and its own skill table — Waaagh! and 'eadbasher for the Black Orcs, Mesmerising Dance for the Amazons, Infiltration and Toughened Hide for the Lizardmen, Leap of Faith and Human Shield for the Monks. Their unique gear is in too: choppas, sunstaffs, starswords, bolas, blowpipes, Sacred Markings, chain sticks, and Nuln's double-barrelled and repeater blackpowder weapons.

Clubs and Hammers Are Buyable Again

Seven warbands could not buy a club, mace or hammer. Their equipment lists named those weapons separately while the price chart carries them as one combined entry, so once each warrior started being offered only his own list, the weapon fell through the gap entirely. Reiklanders, Middenheimers, Marienburgers, Witch Hunters, Sisters of Sigmar, Undead and the Cult of the Possessed all have them back.

Play in as Many Campaigns as You Like

There's a new My Campaigns screen behind the Campaign tab, listing every campaign you're in with your role, how many players and battles it has, and how many of your warbands are entered. Leaders see their join code on the card. You could already join other people's campaigns, but there was no way to start a second one of your own — now you can, and both the code field and the start form sit right on that screen. Opening a campaign from the list makes it the one the rest of the app follows.

Two Weapons, and the Dagger's Free

A warrior can now carry only what the rules allow: two close combat weapons on top of his free dagger, and two different missile weapons. A brace of pistols counts as one, so a second pistol is still fine. Armour and miscellaneous gear are unlimited. Each warrior's page shows what he's carrying against those limits, so you can see a full slot before you go shopping rather than being turned away at the till. Your treasury is untouched — the rules cap what a warrior carries, not what the warband owns.

Equipment That Knows Its Own Rules

Warband-specific gear — the Ogre club, the hand-held mortar, the harpoon crossbow, Weeping Blades, the mutations and Blessings — always had its rules written down, but the app could never show them. Tap any of them now and the rules are there. The equipment list also grew from 60 items to 142, taking in the whole Miscellaneous Equipment section: torches, garlic, lucky charms, poisons and drugs, ladders, powder kegs, maps, and the rest. Items belonging to warbands the app doesn't carry yet are in the catalogue but stay out of your shop.

Buying by the Book

Kitting out a Henchmen group used to charge for one item however many warriors were in it — five swordsmen cost one sword. Every model in a group must be armed the same way, so it now buys one per model and says so before you commit. Miscellaneous equipment is Heroes-only, as the rules have it, with the handful of exceptions the book names (rain coats, winter furs, wheelbarrows, victuals). And each warrior is now offered only the weapons and armour from his own entry — unless he has learned Weapons Training or Weapons Expert, which open up hand-to-hand and missile weapons respectively.

Special Rules, Listed Properly

A warrior's special rules used to sit buried in a paragraph that also held his hire cost. Leader, Large, Bloodgreed, Feral Instinct and 107 others are now a proper list on his page, each one tapping open to its full text. Anything from the source that hasn't been split out yet is still there, marked "to do" so you can tell a finished rule from one that still needs work.

Easier to Hit, Easier to Read

A pass over every screen for the things that matter with a phone in one hand at a cluttered table. The characteristic boxes on a warrior's page were only 15 pixels tall — the single hardest thing in the app to tap — and are now full-height fields. The same goes for "Move to treasury", the weapon rule expanders, the checkboxes and the changelog link, all of which were too small to hit reliably. Screen titles are back at their proper size, and the smallest text anywhere in the app is now 12 pixels.

The Rulebook Look

The app now comes in two looks, switchable under Settings. Rulebook is the new one: aged parchment, heavy black ink, blackletter titles and the blood red of the 1999 book. Grimdark, the black-and-orange theme, is unchanged and still there. The centrepiece is the profile block — every statline is now the rulebook's own M WS BS S T W I A Ld table, framed in ink, wherever it appears: rosters, model pages, the battle reference and shared warbands. The numbers line up in proper columns and can be typed into directly on detail screens, with racial maximums on the row beneath.

Opening a Warband by Link No Longer Bounces

Refreshing a roster page, bookmarking one, or following a link straight into a warband threw you back to the warband list. The app couldn't tell "this warband doesn't exist" from "we haven't loaded it yet", so it gave up a fraction of a second too early. Every screen behind a warband — roster, models, henchmen, trading, both battle screens, the post-battle sequence and the recruit pages — now waits for the answer.

Explore Mordheim From the Wizard

The Income step no longer asks how much wyrdstone you found — it rolls for it. The app counts the dice you're owed (one per Hero who came through without going out of action, plus one for a win) and you can add more for skills or equipment. Rolled real dice at the table? Tap any die and set it to what you actually threw; the same works for an Elf Ranger's +1/-1 or a re-roll. Roll more than six and you choose which six count. Doubles and up are looked up for you, including the ones your warband resolves differently — Skaven sell the Straggler, Witch Hunters seal the Graveyard rather than loot it. Gold and shards are added straight to the warband. Anything the app can't do for you, like gaining a Zombie or a wardog, is written into the battle notes, and results that matter next game are added to your warband's notes.

A Rulebook Theme, and a New Icon

Settings now has an Appearance section with two looks. Grimdark is the dark one you already know. Rulebook turns the whole app into aged paper and black ink with a serif face, closer to reading the printed book — handy under bright light, where a dark screen is hardest to read. Your choice is remembered per device, so your phone at the game store and your laptop at home can differ. The app also has a proper icon now when you add it to your home screen.

Save When You're Ready, and Rules That Work Offline

Editing a characteristic used to save on every keystroke — one write per digit, with no way to change your mind. Typed fields on the roster, hero, henchmen and campaign screens are now yours until you press Save, with a bar that appears only when something is pending and a Discard next to it. Buying, recruiting, selling and deleting still take effect straight away, because those already are the decision. The rules are also readable without a connection now: once you've opened the app on a device, the full Rules Reference stays available at the table even with no signal. A new version still takes effect the moment you're back online — the old problem of a stale app sticking around cannot happen again.

Laid Out Like the Book

The Trading Post and your treasury now group gear the way the price chart does — Hand-to-hand Combat Weapons, Missile Weapons, Armour, Miscellaneous — instead of one long list. Henchmen are listed out individually under their group, so four Swordsmen read as four models rather than a multiplier, and their Experience now says "each" because that is how it works. The Rules Reference opens as a chapter list you can expand and collapse, with the number of entries in each; searching still shows a flat list of matches. The Exploration chart is in there too — all 30 results, the wyrdstone shards table and the magical artefacts table.

Pick Your Opponent From the Campaign

Before a battle you can now choose any warband entered in your campaign as the opponent, not just your own, and their roster is available for reference during the game. Casualties are the big one: tap a Hero out of action, or count how many of a henchmen group went down, and those numbers are waiting for you in the post-battle Injuries step instead of being re-entered from memory afterwards. Stepping the turn counter back now asks first.

Advances Follow the Experience Track

The post-battle Advances step used to offer an advance to anyone who gained a single point of Experience, which is why it handed out far more than a campaign should. It now counts how many Experience boxes a warrior actually crossed, and each card says how many advances are still to record. Characteristics at their racial maximum can no longer be raised — the old warning triangle looked serious but applied the increase anyway — and rolling one that's already maxed now tells you to roll again, as the rulebook says. Made a mistake? Every recorded advance can be tapped away, instead of restarting the whole wizard. Dead warriors no longer collect Experience or advances, and "That Lad's Got Talent" can finally be recorded: the promoted henchman leaves his group and joins your Heroes with his characteristics and Experience intact.

Recruiting Follows the Rules (and Costs Gold)

Heroes and henchmen now cost gold when you recruit them, and the warband's maximum size is respected — a henchmen group could previously be sized straight past it. Units you've filled up are greyed out instead of silently accepting more. Hired Swords can finally be hired, with their fee, upkeep, stats and special rules shown before you commit, and they correctly don't take up a warband slot. Every warrior now starts with the free dagger the rules give them, and each unit arrives carrying its own special rules from the book — Leader, Large, Ranger and the rest — instead of a blank card. Warbands are listed A–Z with their source and grade. One rating bug fixed: a henchmen group's Experience counted once for the whole group instead of once per model, so five veterans with 4 XP each scored 29 instead of 45.

Browse Public Warbands Without an Account

Warbands that players have marked public can now be viewed by anyone, no sign-in needed — so you can send someone a link to your roster and they can actually read it. Find them under "Browse Public Warbands" on the home page. Campaigns changed too: the join-code field is always visible now instead of hidden away, so joining a second campaign is straightforward, and the app no longer invents a campaign called "My Campaign" behind your back the first time you finish a battle. Battles fought outside a campaign are kept as your own.

Updates Arrive Straight Away

The app used to keep a copy of itself on your device, which meant a new version could sit there unnoticed while the old one kept loading — you'd have had to clear your browser data to see changes. That copy is gone, so you always get the current version. Adding the app to your home screen still works exactly as before. The app has needed an internet connection since accounts arrived, so there was nothing to gain by keeping it.

Browse Other Players' Warbands

Warbands you mark public now have somewhere to be seen. The Warbands tab has a Public view listing every shared warband with its player, type and rating — search by any of those, filter by warband type, and tap through to a read-only roster. Mark your own warband public from its roster screen, under Campaign & Sharing. Warband types also now read properly everywhere: "Cult of the Possessed" instead of "cult-of-the-possessed".

Buying Things Actually Works Now

Buying two items in a row could fail with a false "changed elsewhere" warning, and only the first purchase would stick. Saves are now queued so a run of purchases, stat edits, or gold changes all land in order. Number fields across the app — henchmen group size, sell and purchase prices, characteristics, wyrdstone, casualty counts — can now be cleared and typed into properly instead of snapping back to a minimum the moment you empty them. The Standings table also lists every player in the campaign, including the leader and anyone who hasn't entered a warband yet.

Play a Campaign Together

Campaigns can now have more than one player. Start one and you get a join code like MRDH-7F2K to share — send it straight to WhatsApp, or copy a ready-to-paste message for Discord. Anyone who enters it joins your campaign, and you can issue a fresh code at any time to stop further joins. Enter a warband from its roster screen and it appears in the Standings table alongside everyone else's, with ratings and win/loss records, and you can open any campaign-mate's roster to see their warriors, gear, and skills. Your Border Town Burning objectives stay secret — nobody else can see them, even for a warband you've shared. Paste a code under Campaign, then Players.

Sign In From the Menu, and Reset a Forgotten Password

The navigation now has a Sign in / Sign out button, so you don't have to dig through Settings to switch accounts. Forgotten your password? There's a link on the sign-in screen — enter your email and we'll send you a link to set a new one. The separate Skills tab is gone, but nothing was lost: all 133 skills are still in the Rules Reference under Skills, grouped by list.

The Rules Are Free to Browse

You no longer need an account to read the rules. The home page, the full Rules Reference, and every skill list are open to everyone, so you can look something up at the table without signing in. An account is still needed for your own warbands, battles, trading, and campaign log.

Accounts & Multi-Device Sync

Your warbands now live in an online database behind an email-and-password account instead of being stored in one browser. The same campaign follows you between phone, tablet, and desktop, and clearing your browser no longer wipes everything. Heads-up: warbands you created before this change were stored only on your device and don't carry over automatically — if you still have them in the old browser, export a backup from Settings first, then import it once you've signed in. The app now needs an internet connection to show or change your data.

Five More Warbands

Added Averlanders, Beastmen Raiders, Carnival of Chaos, Dwarf Treasure Hunters, and Kislevites, bringing the roster to 14 warbands. Each comes with its full hero and henchmen list, equipment options, and special rules.

Built for Tablet & Desktop

On a bigger screen the app now uses a left sidebar instead of the bottom tab bar, and keeps the content in a comfortable reading column rather than stretching across the whole window. Phones are unchanged.

See When a Warrior Earns an Advance

Hero and henchmen screens now show how much Experience is left until the next advance, and say "Ready for an advance!" when one is due. The thresholds were read straight off the official roster sheet's Experience track.

Clearer Navigation

The bottom tabs now use icons — a home, three warriors for Warbands, crossed swords for Battle, a coin for Trading, and a map for Campaign — so the labels stop crowding each other on narrow phones.

Weapons, Armour & More Rules

Added the Weapons & Armour and Miscellaneous Equipment chapters to the Rules Reference, plus the Underdog experience bonus table. Fixed every rule's page citation to match the real rulebook, and reordered everything to follow its actual chapter structure. Warbands, Trading, and Campaign each got a "Rules" toggle showing just what's relevant there, and a new Skills tab lists every skill.

Rules Reference & Offline Verification

Added a full searchable, offline Rules Reference covering Characteristics, Movement, Shooting, Close Combat, Leadership & Psychology, Magic, the Post-Battle Sequence, Trading, Skills, Injuries, Scenarios, warband-specific rules, and Border Town Burning. Verified the app genuinely works with no network connection once it's been opened once, and polished the "Add to Home Screen" experience on iOS.

Pre-Battle, During-Battle & a Real Skills System

Added a Pre-Battle setup step (pick or randomly roll a scenario, note your opponent) and a During-Battle tracker (turn counter, event log, quick roster reference for either side). Built a proper skills system with prerequisite checking, wired into both the roster screens and the Post-Battle Wizard.

Dice Rolls for Post-Battle & Trading

Added real roll buttons for Serious Injuries, Henchmen casualties, Hired Sword fate, Advances, and Rare item purchases — no more needing physical dice for the app to track.

Home Dashboard

Added a Home tab summarizing your campaign and all your warbands at a glance, and cleaned up the bottom navigation so it stops crowding as more tabs get added.

Campaign Log

Added a screen to track your campaign's battle history and, if you're using Border Town Burning, each warband's chosen objective and progress.

Direct Equipment Purchases

You can now buy equipment straight from a Hero, Hired Sword, or Henchmen Group's own detail screen, instead of always routing through the Trading Post.

Trading Post

Added buying Common and Rare equipment (including the Rare item availability roll) and selling gear back from the treasury.

Post-Battle Wizard

Added the guided 8-step post-battle sequence — injuries, experience, advances, dead models, income, upkeep — with a staged summary and undo, plus all 9 playable warband types.

Warband Roster Management

Added the ability to create a warband and manage its roster: Heroes, Henchmen Groups, and Hired Swords, with stats, XP, skills, and injuries.

First Release

Scaffolded the app and populated the core game data: warbands, equipment, skills, injuries, and advance tables, sourced from the rulebook.